HSC2011/Software/Frontend: Unterschied zwischen den Versionen
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HTML/JS webapp running on the teacher's laptop. | HTML/JS webapp running on the teacher's laptop. | ||
− | UX Design Wireframes: | + | UX Design Wireframes: '''[[HSC2011/FrontendWireframes|Interaction Design Version 0.4]]''' |
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− | List of possible applications: | + | |
+ | ==List of possible applications:== | ||
==Application '''"RAISE YOUR HANDS"'''== | ==Application '''"RAISE YOUR HANDS"'''== |
Version vom 19. April 2011, 14:02 Uhr
Teacher Frontend
HTML/JS webapp running on the teacher's laptop.
UX Design Wireframes: Interaction Design Version 0.4
List of possible applications:
Application "RAISE YOUR HANDS"
I. Application start:
- Teacher poses question to the class
- Presses the "start" button in the frontend
- Buzzers change status (e.g. pulsing LEDs) as a sign that users can press button to raise their hands
II. During the timeout period:
- as soon as a user presses a button on his or her buzzer
- the buzzer changes status (different LED signal)
- the frontend displays each buzzer status change
III. Timeout end
- either automatic or teacher hits the "stop" button in the frontend
- buzzers change their status to show that time is over
- computer changes random buzzer
- selected buzzer changes status (e.g. plays sound, yellow LED flashes)
- user with selected buzzer answers the teacher's question
IV. Evaluate answer The teacher presses one of the following buttons in the frontend:
- correct answer
- buzzer changes status to reflect "correct answer"
- app returns to start screen
- incorrect answer, start new timeout
- buzzer changes status to reflect "wrong answer"
- app returns to start screen
- incorrect answer, select new random buzzer (this option is disabled if there aren't any buzzers left that have pressed a button)
- buzzer changes status to reflect "wrong answer"
- new selected buzzer changes status to "answer please"
VOTES/SURVEYS
Enables voting on a topic without raising your hand in front of the class which ultimately leads to a more honest voting behaviour Enables voting mechanisms that are hard to do with paper like multiple choice and ratings on preferred solutions as in "I'd like option A but if we don't get enough votes for that, option B would be my second favourite."
- es wird eine frage angezeigt, es gibt 4 mögliche antwortmöglichkeiten
- die schüler haben die möglichkeit für ihre präferierte antwort einen knopf zu drücken.
- das ist ihre ERSTWAHL
- der knopf BLINKT nun
- wenn der schüler noch eine option (zweitwahl) wählen will drückt er einfach einen weiteren knopf und der blinkt dann auch (langsamer?)
- das geht maximal mit 4 optionen.
- wenn die wahl vorbei ist sieht in punkten wieviele punkte welche option bekommen hat..
- erstwahl 4 punkte
- zweitwahl 3
- ...
GROUPWORK / GROUPGAMES
- teams of pupils can be chosen by a random generator this would take the social stress off the teacher as in "i dont want to be in a group with this guy.." "..the computer has chosen ist fair"
- games would be possible where groups compete and if a group performs better it has to let a member go into another group
- also the opposite is possible where the best performing group gets new members..
WHO WANTS TO BE A MILLIONAIRE MODE
- if a pupil doesnt know the answer he could "ask the audience" and the kids could press what they think is the right answer..
- der laptop hängt am beamer, die js anwendung läuft fullscreen
- es wird eine frage angezeigt, es gibt 4 mögliche antworten, es läuft ein timer
- in der zeit können die kinder eine der 4 tasten drücken, es werden balken gezeichnet wo man sieht wieviele schüler welche antwort gegeben haben.
- der lehrer kann dann auflösen mit dem blauen knopf, drückt er den blauen knopf nocheinmal kommt der nächste slide.
MULTIPLE CHOICE TESTS
- this will probably not be in version 0.1 as it needs a lot of work that is unrealistic to be implemented with the very short deadline of 2 months
- teacher should be able to have a live on-stage test where the kids can answer questions with multiple choice pushbutton modes
- multiple choice tests are not very common in europe so we need to spend research on this subject
GAMES
- maybe something like the werewolf game
- the remote choses who is the wolf and the others have to find out who it is by talking to each other on a round based system
SCHNITZELJAGD
- multiple stations are layed out around the classroom
- students go from station to station, plug in their ibutton, push a button to put in their solution to the quest presented at this station, go to next station