The Game/Adventure DSL: Unterschied zwischen den Versionen
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Zur Navigation springenZur Suche springenTomK32 (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „Still a draft with no DSL to execute it, yet. But it's very rspec-ish. Must be easy to read and writeable by anyone. <code> Room "door" Image "door.jpg" …“) |
TomK32 (Diskussion | Beiträge) |
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Zeile 24: | Zeile 24: | ||
Action "open" | Action "open" | ||
door.metalock.visitor_mode == true | door.metalock.visitor_mode == true | ||
+ | |||
Button "Bell" | Button "Bell" | ||
Action "ring" | Action "ring" | ||
Zeile 30: | Zeile 31: | ||
Event lockpicking | Event lockpicking | ||
# Jemand öffnet die Tür und bla bla | # Jemand öffnet die Tür und bla bla | ||
+ | |||
Button "Handle" | Button "Handle" | ||
Zeile 41: | Zeile 43: | ||
dialog emergency | dialog emergency | ||
Dialog emergency | Dialog emergency | ||
+ | Image "dialog_emergency.jpg" # Yeah, Bildtelefonie :) | ||
get "Hier Notruf" | get "Hier Notruf" | ||
if library.status.fire | if library.status.fire | ||
Zeile 49: | Zeile 52: | ||
put "Aliens wollen mich entführen!" | put "Aliens wollen mich entführen!" | ||
get "Unsere neuen Alienoverlords sind doch unsere Freunde!" | get "Unsere neuen Alienoverlords sind doch unsere Freunde!" | ||
+ | Image "dialog_emergency_aliens.jpg" | ||
put "Aber die wollen mir eine Analsonde einpflanzen" | put "Aber die wollen mir eine Analsonde einpflanzen" | ||
get "Braballalaalla" | get "Braballalaalla" | ||
Zeile 70: | Zeile 74: | ||
Status "fire" | Status "fire" | ||
Image "library_fire.png", 0, 0 | Image "library_fire.png", 0, 0 | ||
+ | |||
</code> | </code> |
Version vom 1. März 2011, 10:35 Uhr
Still a draft with no DSL to execute it, yet. But it's very rspec-ish.
Must be easy to read and writeable by anyone.
Room "door"
Image "door.jpg"
Object "metalock"
Image: "metalock_blink.gif", 30, 50
Button "visitor_mode"
Status "off"
Image: "metalock_visitor_off.jpg", 50, 50
Status "on"
Image: "metalock_visitor_on.jpg", 50, 50
Exit "vorraum", "outside"
Status "open"
button.visitor_mode == 'on'
Room "outside"
Exit "door"
if door.status.open
Object "door"
Action "open"
door.metalock.visitor_mode == true
Button "Bell"
Action "ring"
if door.metalock.visitor_mode
start Event :lockpicking
Event lockpicking
# Jemand öffnet die Tür und bla bla
Button "Handle"
Room "Phonebooth"
exit "Hauptraum"
Object "Phone"
Input "Number"
Action "dial"
switch number
case 911
dialog emergency
Dialog emergency
Image "dialog_emergency.jpg" # Yeah, Bildtelefonie :)
get "Hier Notruf"
if library.status.fire
put "Das metalab brennt"
get "OK wir schicken die Feuerwehr"
put "Danke"
if hauptraum.status.aliens
put "Aliens wollen mich entführen!"
get "Unsere neuen Alienoverlords sind doch unsere Freunde!"
Image "dialog_emergency_aliens.jpg"
put "Aber die wollen mir eine Analsonde einpflanzen"
get "Braballalaalla"
put "Danke für das Gespräch"
put "Oh, tut mir leid ich hab mich verwählt"
Room "Hauptraum"
Button "Pony"
Description "Ein schönes Pony an der Decke"
start Minigame.ponyreiten
Object "Feuerzeug", :inventory
With "Papier" status.fire
Room "Library"
Object "Papier", :inventory
Status "fire"
With "Library" status.fire
Room "Library"
Image "library.png"
Status "fire"
Image "library_fire.png", 0, 0