Cute Wars: Unterschied zwischen den Versionen
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− | http:// | + | [http://forum.72dpiarmy.com/viewtopic.php?t=7062 development updates] |
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+ | leo... i needs halp ;) | ||
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+ | http://blawg.72dpiarmy.com/wp-content/uploads/2007/12/puitwars.png | ||
== (NEW) 72dpi army == | == (NEW) 72dpi army == |
Version vom 11. Dezember 2007, 02:30 Uhr
puit wars
leo... i needs halp ;)
(NEW) 72dpi army
glory days II / cannon fodder / pixelwar
- you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
- rock-paper-scissor balance between unit types
- flat landscape
- "AI" controlled army (walk forward, shoot)
- v1 units
- soldier mg (captures buildings, good against soldiers)
- soldier rocketlauncher (good against tanks)
- tank (good against bunkers / jeeps, can only roll over soldiers... very vulnerable to rocketlaunchers)
- helicopter (transport soldiers & items)
- jeep (good against helicopters)
- bunker (gives money, mg/rocket shoots out)
- anti air turret (good against helicopters, obviously)
- base (where you build stuff)
- gameplay notes
- make it a bit slower than glory days II.
- stuff needs multiple hits to be blown up
- make it a bit slower than glory days II.
- customizable nations (flags, sound effects / speaker)
- multiplayer (internet & on one computer - horizontal splitscreen)
- build "nations" and let other people join
- (idea) world map / global conflict mode-score-thingy?
- build "nations" and let other people join
campaign
- cutscenes like in command and conquer
- fractions
- chinese sons of a bitches (are going down) use 'hokay, this is the earth' sample
- plus russia (aaah motherland) use 'hokay, this is the earth' sample
- against usa / (europe)
online mode
- people found countries
- name, custom sound samples, flags & camo
- people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...)
- nations can fight each other. depict as graphical thing on a website etc
- keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc)
gamer tag 2.0
- xbox live arcad gamertag stuff
- unlock achievements
- see online profile
- embed in other websites (forums, ...)
$$$ ideas for monetization
- campaign - first x missions playable. the registered version unlocks all missions.
- online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation. registered version removes this limit.
- advertisement? hmmmmmmmmmmmmm..... neh. only if it can be added in a non-game-destructive way. also how to get rid of the in the registered version if they fit the game?
- planned result
- kewagi & flo make money for games and videos
- people get another great game
- everyone is happy.
scrapbook
- build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
- enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
- dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
- website that interacts with the online aspect of the game? (forum, score, "world map", ...)
- vX units
- artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
- supply truck
- medic
- sniper
- nukular [sic] bomb (target marker is planted by a soldier)
notes
(OLD) PixelWar
metal slug + worms
- concise visual & audio style (minimalistic, gameboy tunes)
- pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
- the more foes are on screen the higher your bonus multiplicator is
- force the player to provoke risky situations to score high.
- 320x200 + scale to fullscreen
- knife, pistol, machinegun, heavy
- use already existing pixelwar animations
- eyecandy brass, blood
way way way later features
- online score tracking
- score together with friends as group (see desktop tower defense)
- gameplay
- force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
- social networks in games