Cute Wars: Unterschied zwischen den Versionen
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** build "nations" and let other people join | ** build "nations" and let other people join | ||
*** (idea) world map / global conflict mode-score-thingy? | *** (idea) world map / global conflict mode-score-thingy? | ||
− | |||
− | + | === campaign === | |
− | + | * chinese sons of a bitches (are going down) | |
− | + | * plus russia (aaah motherland) | |
− | + | * against usa / (europe) | |
− | + | * cutscenes like in command and conquer | |
− | * $$$ ideas for monetization | + | === online mode === |
+ | * people found countries | ||
+ | ** name, custom sound samples, flags & camo | ||
+ | * people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...) | ||
+ | * nations can fight each other. depict as graphical thing on a website etc | ||
+ | * keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc) | ||
+ | |||
+ | ==== gamer tag 2.0 ==== | ||
+ | * xbox live arcad gamertag stuff | ||
+ | * unlock achievements | ||
+ | * see online profile | ||
+ | * embed in other websites (forums, ...) | ||
+ | |||
+ | === $$$ ideas for monetization === | ||
** campaign - first x missions playable. then money unlocks a new unit that helps you continue | ** campaign - first x missions playable. then money unlocks a new unit that helps you continue | ||
** online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation | ** online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation | ||
+ | ** werbung ins spiel einbinden | ||
+ | |||
* ''planned result'' kewagi & flo make money for games and videos. people get another great game. everyone is happy. | * ''planned result'' kewagi & flo make money for games and videos. people get another great game. everyone is happy. |
Version vom 3. November 2007, 21:42 Uhr
(NEW) 72dpi army
glory days II / cannon fodder / pixelwar
- you play a soldier in a 2d war, pick up items, enter vehicles, blow up stuff
- rock-paper-scissor balance between unit types
- flat landscape
- "AI" controlled army (walk forward, shoot)
- v1 units
- soldier mg (captures buildings, good against soldiers)
- soldier rocketlauncher (good against tanks)
- tank (good against bunkers / jeeps, can only roll over soldiers... very vulnerable to rocketlaunchers)
- helicopter (transport soldiers & items)
- jeep (good against helicopters)
- bunker (gives money, mg/rocket shoots out)
- anti air turret (good against helicopters, obviously)
- base (where you build stuff)
- gameplay notes
- make it a bit slower than glory days II.
- stuff needs multiple hits to be blown up
- make it a bit slower than glory days II.
- customizable nations (flags, sound effects / speaker)
- multiplayer (internet & on one computer - horizontal splitscreen)
- build "nations" and let other people join
- (idea) world map / global conflict mode-score-thingy?
- build "nations" and let other people join
campaign
- chinese sons of a bitches (are going down)
- plus russia (aaah motherland)
- against usa / (europe)
- cutscenes like in command and conquer
online mode
- people found countries
- name, custom sound samples, flags & camo
- people can join other people's countries (eg the "united states of 72dpiarmy forum", "bob-omb army", ...)
- nations can fight each other. depict as graphical thing on a website etc
- keep statistics like GTA3 (walked miles, times in heli, shot bullets, etc)
gamer tag 2.0
- xbox live arcad gamertag stuff
- unlock achievements
- see online profile
- embed in other websites (forums, ...)
$$$ ideas for monetization
- campaign - first x missions playable. then money unlocks a new unit that helps you continue
- online mode - you can found own nations, but not upload every soundsample, plus only 3 people can join your nation
- werbung ins spiel einbinden
- planned result kewagi & flo make money for games and videos. people get another great game. everyone is happy.
scrapbook
- build the basic engine, permit graphics mods (eg. graphics from "advanced wars")
- enable different mods (people should be able to build their own units and swap them via an online marketplace thing)
- dynamic landscape (laaaaaaaaaaaaaaaaaaaaaaaaaaater. graphics... complicated... (; )
- website that interacts with the online aspect of the game? (forum, score, "world map", ...)
- vX units
- artillery shoots from distance (really strong, but vulnerable to soldiers dropped off by a heli)
- supply truck
- medic
- sniper
- nukular [sic] bomb (target marker is planted by a soldier)
notes
(OLD) PixelWar
metal slug + worms
- concise visual & audio style (minimalistic, gameboy tunes)
- pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
- the more foes are on screen the higher your bonus multiplicator is
- force the player to provoke risky situations to score high.
- 320x200 + scale to fullscreen
- knife, pistol, machinegun, heavy
- use already existing pixelwar animations
- eyecandy brass, blood
way way way later features
- online score tracking
- score together with friends as group (see desktop tower defense)
- gameplay
- force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
- social networks in games