Game Development/Brainstorming: Unterschied zwischen den Versionen
Oneup (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
Oneup (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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* [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive] | * [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive] | ||
* Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg | * Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg | ||
* gears of war spielmechanik nach 2d bringen | |||
** in 2d you can focus on the very basic mechanic of the cover system | |||
** take cover -- wait -- fire -- storm the front -- chainsaw | |||
* "what if you could slow down time, but only within a certain radius" | |||
* integrate web2.0 ideas into a game. user generated content, social networks, ... |