Game Development/Brainstorming: Unterschied zwischen den Versionen

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* [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive]
 
* [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive]
 
* Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg
 
* Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg
 +
* gears of war spielmechanik nach 2d bringen
 +
** in 2d you can focus on the very basic mechanic of the cover system
 +
** take cover -- wait -- fire -- storm the front -- chainsaw
 +
* "what if you could slow down time, but only within a certain radius"
 +
* integrate web2.0 ideas into a game. user generated content, social networks, ...

Version vom 3. Mai 2007, 18:13 Uhr

Themen/Genres/Inspiration

  • Pirate Baby's Cabana Battle Street Fight spielbar machen. (oneup: wenn jemand die sprites ausm video extrahiert & de-blurred (aber bitte 100% korrekt))
  • Klassisches (SCUMM?) adventure?
  • Samorost style
  • Was rasantes, REZ-stylisches.
  • Simple Multiplayer-Panzeraction
  • Arcade-Racing aus der Vogelperspektive
  • Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg
  • gears of war spielmechanik nach 2d bringen
    • in 2d you can focus on the very basic mechanic of the cover system
    • take cover -- wait -- fire -- storm the front -- chainsaw
  • "what if you could slow down time, but only within a certain radius"
  • integrate web2.0 ideas into a game. user generated content, social networks, ...