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whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...<br>
 
whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...<br>
 
...with todays computing power and Metalab's thinking power it should be no prob... :)
 
...with todays computing power and Metalab's thinking power it should be no prob... :)
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[[Kategorie:RetroGaming]]
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[[Kategorie:Gamedev]]

Aktuelle Version vom 2. März 2011, 20:26 Uhr

Matrix Blaster

Mb.png

We've all seen [Tron].
The [lightcycle] game sticks.

How about creating an unbeatable A.I.?

Goals

  • make an unbeatable [A.I.]
  • even with today's computing power, let's do it in [C] for it to be as fast and portable as possible
  • do it in style, i.e. [client-server model] with minimal overhead
  • scalable resolution (i.e. playable in 320x240/1280x1024/+++)
  • [GPL] license it

Ramblings

...been thinking about doing this for ages...
whenever I was going into a new programming language, the first thing I did was to implement a simple, multiplayer lightcycle clone...
...with todays computing power and Metalab's thinking power it should be no prob... :)