RubyGosuTutorial: Unterschied zwischen den Versionen
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Zeile 6: | Zeile 6: | ||
* for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev] | * for super mario style platformer tile physics see [http://jnrdev.72dpiarmy.com jnrdev] | ||
+ | shortcut: | ||
+ | |||
+ | <pre>require 'gosu' | ||
+ | |||
+ | class GameWindow < Gosu::Window | ||
+ | def initialize | ||
+ | super(640, 480, false) | ||
+ | self.caption = "Gosu Tutorial Game" | ||
+ | |||
+ | @background_image = Gosu::Image.new(self, "media/Space.png", true) | ||
+ | end | ||
+ | |||
+ | def update | ||
+ | end | ||
+ | |||
+ | def draw | ||
+ | @background_image.draw(0, 0, 0); | ||
+ | end | ||
+ | end | ||
+ | |||
+ | window = GameWindow.new | ||
+ | window.show</pre> | ||
== Poit (Isn't Puit). == | == Poit (Isn't Puit). == | ||
* open source ruby game : [http://github.com/oneup/puituniverse/tree/master poit universe] | * open source ruby game : [http://github.com/oneup/puituniverse/tree/master poit universe] | ||
− | * | + | * for git usage see [[GitTutorial]] |
Zeile 23: | Zeile 45: | ||
* Animation System built-in (PuitWars' kyoto has this) | * Animation System built-in (PuitWars' kyoto has this) | ||
</div> | </div> | ||
+ | |||
+ | [[Kategorie:Gamedev]] | ||
+ | [[Kategorie:Howto]] |
Aktuelle Version vom 23. Januar 2013, 20:17 Uhr
A warm welcome to the totally useless Game Programming in Ruby tutorial
sudo gem install gosu
or download from gosu website- read gosu introduction: GosuWiki::RubyTutorial
- for super mario style platformer tile physics see jnrdev
shortcut:
require 'gosu' class GameWindow < Gosu::Window def initialize super(640, 480, false) self.caption = "Gosu Tutorial Game" @background_image = Gosu::Image.new(self, "media/Space.png", true) end def update end def draw @background_image.draw(0, 0, 0); end end window = GameWindow.new window.show
Poit (Isn't Puit).
- open source ruby game : poit universe
- for git usage see GitTutorial
Gosu Lacks (aka... needs own OpenGL code)
We wan't to replicate the full feature-set of oldschool 2D gaming, hence: ^^(see above)
- Pixel Operations (Putpixel)
- Palette Swap (-> from: CuteWars.python)
- Animation System built-in (PuitWars' kyoto has this)