2011-06-18 Demoscene Outreach II en: Unterschied zwischen den Versionen
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== Program == | == Program == | ||
'' | ''Last update: --[[Benutzer:Paralax|Paralax]] 14:38, 16. Jun. 2011 (CEST)'' | ||
{|width="100%" | {|width="100%" | ||
!width=" | !width="120" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Time</small> | ||
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small> | !align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Who?<small> | ||
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>What?<small> | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 1:00-2:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://noname.c64.org/csdb/scener/?id=8058 Deekay] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''NUFLI, MUIFLI and Video - State of the art in C64 Graphics''' | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 2:00-3:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| Ragnarok | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''3D-Modelling in 2011'''. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with [http://www.wings3d.com/ Wings3D] and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!) | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 3:00-4:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.widdy.de Widdy] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''1 1/2 Gamecubes: Programming the Nintendo Wii''' | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 4:00-5:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.abductee.org Abductee] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Stuff from the demo scene'''. Abductee will cover $things he may talk about despite his NDAs | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 5:00-6:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.mercury-domination.net Las] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Raymarching'''. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos. | |||
|- | |- | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 6:00-7:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.kebby.org KB] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Inside the [http://www.farb-rausch.de/ Farbrausch] technology stack ''' | |||
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|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 7:00-8:00 | ||
|style="border:1px dotted lightgray;"| | |style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.jco-music.de/ JCO] | ||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Making More Noise'''. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there. | |||
|- | |||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 8:00-open end | |||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| | |||
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Partynight!''' Tmb will introduce a new live episode of his [http://blibbblobb.untergrund.net/ Blibb Blobb podcast].<br> | |||
VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]].<br> | |||
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<br> | <br> | ||
'''Contact''': [[Benutzer:paralax|paralax]] (email: paralax ( | '''Contact''': [[Benutzer:paralax|paralax]] (email: paralax (at) speckdrumm (dot) org).<br> | ||
Having some quick questions about the event? Join #speckdrumm on IRC (IRCNet)! | |||
[[Kategorie:Veranstaltungen]] | [[Kategorie:Veranstaltungen]] | ||
[[Kategorie:English]] |