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in GameScene.m init*(
 
<pre>
 
<pre>
// howto simple non-animated sprites
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// howto simple non-animated sprites
//Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"];
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//Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"];
//sprite.position = ccp( 0, 50);
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//sprite.position = ccp( 0, 50);
 
</pre>
 
</pre>
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 +
cocos2d uses a scenegraph similar to flash:
 +
* UI Application
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** SceneManager
 +
*** GameScene
 +
****StaticItem (once added it stays in the scene forever)
 +
****DynamicItem (update position every frame)
 +
*** MenuScene
 +
****Menuitem

Version vom 3. September 2009, 19:53 Uhr

in GameScene.m init*(

// howto simple non-animated sprites
//Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"];
//sprite.position = ccp( 0, 50);

cocos2d uses a scenegraph similar to flash:

  • UI Application
    • SceneManager
      • GameScene
        • StaticItem (once added it stays in the scene forever)
        • DynamicItem (update position every frame)
      • MenuScene
        • Menuitem