Game Development/Brainstorming: Unterschied zwischen den Versionen
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* [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive] | * [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive] | ||
* Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg | * Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg | ||
+ | * gears of war spielmechanik nach 2d bringen | ||
+ | ** in 2d you can focus on the very basic mechanic of the cover system | ||
+ | ** take cover -- wait -- fire -- storm the front -- chainsaw | ||
+ | * "what if you could slow down time, but only within a certain radius" | ||
+ | * integrate web2.0 ideas into a game. user generated content, social networks, ... |
Version vom 3. Mai 2007, 18:13 Uhr
This page is part of the Department of Games. It also consists of..
Gaming Jour Fixe - Tabletoppers - Game Development - Super Gamedev Weekend - Global Game Jam - Ludum Dare - PyWeek
Themen/Genres/Inspiration
- Pirate Baby's Cabana Battle Street Fight spielbar machen. (oneup: wenn jemand die sprites ausm video extrahiert & de-blurred (aber bitte 100% korrekt))
- Klassisches (SCUMM?) adventure?
- Samorost style
- Was rasantes, REZ-stylisches.
- Simple Multiplayer-Panzeraction
- Arcade-Racing aus der Vogelperspektive
- Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg
- gears of war spielmechanik nach 2d bringen
- in 2d you can focus on the very basic mechanic of the cover system
- take cover -- wait -- fire -- storm the front -- chainsaw
- "what if you could slow down time, but only within a certain radius"
- integrate web2.0 ideas into a game. user generated content, social networks, ...