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in GameScene.m init*(
// howto simple non-animated sprites Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"]; sprite.position = ccp( 0, 50); [self addChild:sprite z:0];
cocos2d uses a scenegraph similar to flash:
- UI Application
- SceneManager
- GameScene
- StaticItem (once added it stays in the scene forever)
- DynamicItem (update position every frame)
- MenuScene
- Menuitem
- GameScene
- SceneManager