Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

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* Collateral Damage (anlumo, Christoph)
* Collateral Damage (anlumo, Christoph)
* [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter)
* [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter)
'''OMG VIDEHO  AT http://www.youtube.com/watch?v=qmNNqVYJl9w'''


== Previously on Super Gamedev Weekend ==
== Previously on Super Gamedev Weekend ==

Version vom 17. Dezember 2012, 10:34 Uhr


The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

Facts

  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp
SuperGamedevWeekend2012.png

Not in Vienna? how about Linz where TomK32 is seeding the Danubian Super Gamedev Weekend


Rough Schedule

  • Friday evening: Gathering in the library, brainstorming + topic voting, etc...
  • Saturday: Hack, hack, hack
  • Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
  • Sunday: Hack, hack, hack
  • Sunday evening: Demo time, together w/ PyUGAT

Workshops

Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Games / Participants

SGDW happens on the same weekend as Ludum Dare, so post your games there. If you want to share the code of your game with others, why not ask for access to our metalab Github account?

OMG VIDEHO AT http://www.youtube.com/watch?v=qmNNqVYJl9w

Previously on Super Gamedev Weekend