Super Gamedev Weekend/2012: Unterschied zwischen den Versionen

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== Rough Schedule ==
== Rough Schedule ==


* Friday ~ 20:00: Topic brainstorming + voting
* Friday evening: Gathering in the library, brainstorming + topic voting, etc...
* Friday 21:00: Start hacking!
* Saturday: Hack, hack, hack
* Saturday: Hack, hack, hack
* Saturday ~ 21:00: Status updates (demos, etc..)
* Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
* Sunday: Hack, hack, hack
* Sunday: Hack, hack, hack
* Sunday 15:00: Polish your game, time is running out
* Sunday evening: Demo time, together w/ [[PyUGAT]]
* Sunday ~ 19:00: Demo time, together w/ [[PyUGAT]]


== Workshops ==
== Workshops ==

Version vom 15. November 2012, 09:39 Uhr

The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

Facts

  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp

Rough Schedule

  • Friday evening: Gathering in the library, brainstorming + topic voting, etc...
  • Saturday: Hack, hack, hack
  • Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
  • Sunday: Hack, hack, hack
  • Sunday evening: Demo time, together w/ PyUGAT

Workshops

Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Ludum Dare

Will also be on that weekend. See http://www.ludumdare.com/compo/

Previously on Super Gamedev Weekend