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* Web-based multiplayer RPG using WebGL and [http://sproutcore.com sproutcore]
* Web-based multiplayer RPG using WebGL and [http://sproutcore.com sproutcore]
* [[Workshop:_Blender|Blender Workshop]]
* 3D printing fun, like the [http://log.metalab.at/post/214085269/Testing-3D-Printing-Complex-Shapes SC2 Baneling]
* 3D printing fun, like the [http://log.metalab.at/post/214085269/Testing-3D-Printing-Complex-Shapes SC2 Baneling]
* Table height-adjustment sensor/motor remote control using a PIC18f4550
* [[Unity3D|Unity3D-Workshop]]


Planned:
Planned:


* Table height-adjustment sensor/motor controller
* [http://www.kickstarter.com/projects/arcbotics/hexy-the-hexapod-low-cost-six-legged-open-robot Hexy the Hexapod] construction (once I've received it)


Done:
Done:
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* Nothing is ever really done
* Nothing is ever really done
* [http://log.metalab.at/post/202144405/Ice-Teddybear-by-anlumo Ice Teddybear]
* [http://log.metalab.at/post/202144405/Ice-Teddybear-by-anlumo Ice Teddybear]
* 3D-printed Companion Cube
* 3D-printed Minecraft Creeper
* 3D-printed dwarf from Hero Quest
* Various other useless 3D-printed objects
* [http://log.metalab.at/post/198194360/Herzlichen-Gl-ckwunsch-an-anlumo1-der-mit Super Gamedev Weekend 2011]
* [http://log.metalab.at/post/198194360/Herzlichen-Gl-ckwunsch-an-anlumo1-der-mit Super Gamedev Weekend 2011]
* [[Datei:Cleanup.svg|frameless|100px]] (Initiating, texting, hair-pulling by me, graphics & layout by [[Benutzer:Gem|Gem]])
* [[Datei:Cleanup.svg|frameless|100px]] (Initiating, texting, hair-pulling by me, graphics, layout and textual additions by [[Benutzer:Gem|Gem]])
* [[Workshop:_Blender|Blender Workshop]]

Version vom 31. Mai 2012, 11:13 Uhr

Attendance

I'm at Metalab mostly on Monday through Friday afternoon.

Projects

In Progress:

Planned:

Done:

  • Nothing is ever really done
  • Ice Teddybear
  • 3D-printed Companion Cube
  • 3D-printed Minecraft Creeper
  • 3D-printed dwarf from Hero Quest
  • Various other useless 3D-printed objects
  • Super Gamedev Weekend 2011
  • Cleanup.svg (Initiating, texting, hair-pulling by me, graphics, layout and textual additions by Gem)
  • Blender Workshop