Blinkofant: Unterschied zwischen den Versionen
| Zeile 1: | Zeile 1: | ||
| == WTF == | == WTF == | ||
| Recently we got this HUGE led walls | Recently we got this HUGE led walls. | ||
| we disassmbled the monster and now we got ~300 led modules | |||
| each 8*9 pixels  each pixel consisting of 5 leds = 360 red leds / panel | |||
| times  ~300 panels equals 90.000 leds++ :) | |||
| we dont know how tp power them yet :) | |||
| [[Bild:ledmatrix_doku_open.png|thumb|400px|right| 1 modul]] | [[Bild:ledmatrix_doku_open.png|thumb|400px|right| 1 modul]] | ||
Version vom 25. März 2012, 16:47 Uhr
WTF
Recently we got this HUGE led walls.
we disassmbled the monster and now we got ~300 led modules
each 8*9 pixels each pixel consisting of 5 leds = 360 red leds / panel times ~300 panels equals 90.000 leds++ :) we dont know how tp power them yet :)


Doku der pins
- POUT EQU CENTRO ;the leftmost module will be connected to the POUT-port
- ATTENTION! The bit positions must not be changed!
- 8V, 5V, 12V, GND sind auf unseren boards NICHT bestückt mit pins.
| pin number | function | |
| 1 | data/clock ? comes back out here (rückleitung schebereigster) | |
| 2 | data/clock ? comes back out here (rückleitung schebereigster) | |
| 3 | DatLoad EQU 0 ;data bit for loading data and control data | |
| 4 | ClkRing EQU 1 ;clock for shift left the whole line | |
| 5 | ClkLoad EQU 2 ;clock for shift left & loading all selected modules | |
| 6 | ClkBlink EQU 3 ;clock for blinking (0...off, 1...on) | |
| 7 | ClkSteu EQU 4 ;clock for shift left & load control data from DatLoad | |
| 8 | DatRing EQU 5 ;data bit for loading data during ClkRing | |
| 9 | Reset EQU 6 ;clear all control data | |
| 10 | OnOff EQU 7 ;turn on/off the whole display (0...off, 1...on) | turns off ALL the leds when pulled to ground |