Blinkofant: Unterschied zwischen den Versionen
| Keine Bearbeitungszusammenfassung | |||
| Zeile 22: | Zeile 22: | ||
| *  Reset   EQU 6 ;clear all control data | *  Reset   EQU 6 ;clear all control data | ||
| *  OnOff   EQU 7 ;turn on/off the whole display (0...off, 1...on) | *  OnOff   EQU 7 ;turn on/off the whole display (0...off, 1...on) | ||
| * 8V, 5V, 12V, GND sind auf unseren boards NICHT bestückt mit pins. | |||
| {|+ border=1 | |||
| | pin number | |||
| | function | |||
| |- | |||
| | 1 | |||
| | whatever | |||
| |- | |||
| | 2 | |||
| | whatever | |||
| |- | |||
| | 3 | |||
| | whatever | |||
| |- | |||
| | 4 | |||
| | whatever | |||
| |- | |||
| | 5 | |||
| | whatever | |||
| |- | |||
| | 6 | |||
| | whatever | |||
| |- | |||
| | 7 | |||
| | whatever | |||
| |- | |||
| | 8 | |||
| | whatever | |||
| |- | |||
| | 9 | |||
| | whatever | |||
| |- | |||
| | 10 | |||
| | whatever | |||
| |- | |||
| |} | |||
Version vom 25. März 2012, 16:35 Uhr
WTF
Wir haben von der Eishalle Kagran eine RIESIGE rote LEDwall geschenkt bekommen.
Nun müssen die 90.000 pixel zum blinken gebracht werden.
Anbei die Doku


Doku der pins
- POUT EQU CENTRO ;the leftmost module will be connected to the POUT-port
- ;ATTENTION! The bit positions must not be changed!
- DatLoad EQU 0 ;data bit for loading data and control data
- ClkRing EQU 1 ;clock for shift left the whole line
- ClkLoad EQU 2 ;clock for shift left & loading all selected modules
- ClkBlink EQU 3 ;clock for blinking (0...off, 1...on)
- ClkSteu EQU 4 ;clock for shift left & load control data from DatLoad
- DatRing EQU 5 ;data bit for loading data during ClkRing
- Reset EQU 6 ;clear all control data
- OnOff EQU 7 ;turn on/off the whole display (0...off, 1...on)
- 8V, 5V, 12V, GND sind auf unseren boards NICHT bestückt mit pins.
| pin number | function | 
| 1 | whatever | 
| 2 | whatever | 
| 3 | whatever | 
| 4 | whatever | 
| 5 | whatever | 
| 6 | whatever | 
| 7 | whatever | 
| 8 | whatever | 
| 9 | whatever | 
| 10 | whatever |