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Super Gamedev Weekend/2011: Unterschied zwischen den Versionen

TomK32 (Diskussion | Beiträge)
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TomK32 (Diskussion | Beiträge)
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And don't forget, metalab has a [[Kinect]] that anyone can try for creative game controlling.
And don't forget, metalab has a [[Kinect]] that anyone can try for creative game controlling.


Why compete in game jams, and why are there never too many? Because quantity will lead you to quality: http://sivers.org/qlq
Why compete in game jams, and why are there never too many? Because ''quantity will lead you to quality'': http://sivers.org/qlq


[[Datei:Supergamdevweekend.png|400px|right]]
[[Datei:Supergamdevweekend.png|400px|right]]