HSC2011/Software: Unterschied zwischen den Versionen
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Chrysn (Diskussion | Beiträge) (→firmware: remove section, moved to firmware) |
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* [[HSC2011/Firmware|Firmware]] run on the ATMega controllers (for hardware control and radio communication) | * [[HSC2011/Firmware|Firmware]] run on the ATMega controllers (for hardware control and radio communication) | ||
** The firmware can run additional code inside a [[HSC2011/Virtual machine|virtual machine]] for tasks like LED fading, meldoy beeping or even autonomous games. | ** The firmware can run additional code inside a [[HSC2011/Virtual machine|virtual machine]] for tasks like LED fading, meldoy beeping or even autonomous games. | ||
* [[HSC2011/ | * [[HSC2011/Software/ygor|Middleware]] running natively on the computer (for serving the firmware, managing communication and for persistence) | ||
* A [[HSC2011/Frontend|Frontend]] running in a web browser (containing the game logic itself) | * A [[HSC2011/Frontend|Frontend]] running in a web browser (containing the game logic itself) | ||
Version vom 2. Mai 2011, 16:55 Uhr
< HSC2011
The EduBuzzer has software run in three parts:
- Firmware run on the ATMega controllers (for hardware control and radio communication)
- The firmware can run additional code inside a virtual machine for tasks like LED fading, meldoy beeping or even autonomous games.
- Middleware running natively on the computer (for serving the firmware, managing communication and for persistence)
- A Frontend running in a web browser (containing the game logic itself)
The communication through the whole software is described in the communication documentation.
there will be different software components involved
there is a firmware on each device
there will be a hostsoftware (webserver) that runs on the pc/laptop
this webserver will provide a webinterface to the javascript application
there are positions open for
the webserver/serialcom (python)amir implements this job with java- the webfrontend application logic (javascript)
- the webfrontent design (CSS)
- firmware and protocoldesign (AVR)
PC server
There is a proof-of-concept implementation of a serial controller and a simple voting game for debugging purposes in the repository. It demonstrates that the firmware can also do logins, handle disconnected clients and respond to events.