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| in GameScene.m init*(
| | [http://72dpiarmy.com/wiki/index.php/Cocos2d 72dpi/Cocos2d] |
| <pre>
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| // howto simple non-animated sprites | |
| Sprite *sprite = [Sprite spriteWithFile:@"walk_empty.png"];
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| sprite.position = ccp( 0, 50);
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| [self addChild:sprite z:0];
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| </pre>
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| cocos2d uses a scenegraph similar to flash:
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| * UI Application
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| ** SceneManager
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| *** GameScene
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| ****StaticItem (once added it stays in the scene forever)
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| ****DynamicItem (update position every frame)
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| *** MenuScene
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| ****Menuitem
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Aktuelle Version vom 4. September 2009, 09:48 Uhr