JavaScript game development: Unterschied zwischen den Versionen

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Zeile 27: Zeile 27:
* JS Spryjinx ([[user:c3o|c3o]])
* JS Spryjinx ([[user:c3o|c3o]])
: Prototype exists
: Prototype exists
* AjaxGo? ([[user:c3o|c3o]], [[user:lfittl|lfittl]]?)
* AjaxGo ([[user:c3o|c3o]], [[user:lfittl|lfittl]])
: Prototype real soon now


== Interested parties ==
== Interested parties ==


* [[user:c3o|c3o]]
* [[user:c3o|c3o]]
* [[user:lfittl|lfittl]]


== References ==
== References ==

Version vom 21. August 2007, 14:53 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

  • JS Spryjinx (c3o)
Prototype exists
Prototype real soon now

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes