JavaScript game development: Unterschied zwischen den Versionen

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* Start a wiki?
* Start a wiki?
* Build a library? Input handling, collision detection, etc etc. Needs more research.
* Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
* Organize a competition like [[PyWeek]]
* Organize a competition like [[PyWeek]]


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* [http://weboggle.shackworks.com Weboggle]
* [http://weboggle.shackworks.com Weboggle]
'''Single player'''
'''Single player'''
* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
* [http://www.elizium.nu/scripts/lemmings/ Lemmings]
* [http://www.voximperium.com/ Vox Imperium]
* [http://www.voximperium.com/ Vox Imperium]
''iPhone''
* [http://www.schillmania.com/arkanoid/arkanoid.html Arkanoid]
'''iPhone'''
* [http://xwuz.com/stack/game.html Stack the Log]
* [http://xwuz.com/stack/game.html Stack the Log]
'''Experimental'''
'''Experimental'''

Version vom 21. August 2007, 13:23 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

  • JS Spryjinx (c3o)
Prototype exists

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes