JavaScript game development: Unterschied zwischen den Versionen

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Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.


[This page is in English because its subject is not limited to the Metalab]
[This page is in English because its subject is not limited to the Metalab]
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* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
* [http://www.voximperium.com/ Vox Imperium]
* [http://www.voximperium.com/ Vox Imperium]
'''Experimental'''
* [http://canvex.lazyilluminati.com Canvex] FPS
* [http://www.bennolan.com/articles/2007/01/24/moon-lander-using-the-canvas-tag Moon lander]


'''Lists/indexes'''
'''Lists/indexes'''

Version vom 21. August 2007, 11:11 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, collision detection, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

  • JS Spryjinx (c3o)
Prototype exists

Interested parties

References

Notable games

Multiplayer

Single player

Experimental

Lists/indexes