Cute Wars: Unterschied zwischen den Versionen
Oneup (Diskussion | Beiträge) Die Seite wurde neu angelegt: * online score tracking ** score together with friends as group (see desktop tower defense) * gameplay ** force players to risk more to score higher (the more enemies... |
Oneup (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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<big>keep it simple! cut features! not time! cut features! CUT FEATURES!</big> | |||
* pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red) | |||
* the more foes are on screen the higher your bonus multiplicator is | |||
** force the player to provoke risky situations to score high. | |||
* 320x200 + scale to fullscreen | |||
* knife, pistol, machinegun, heavy | |||
* use already existing pixelwar animations | |||
* eyecandy brass, blood | |||
=== Iteration #1 === | |||
* Landscape | |||
* move player around | |||
* shoot | |||
* classes | |||
** GameObject | |||
*** Soldier | |||
*** Bullet | |||
*** Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?) | |||
** Controller | |||
*** Title | |||
*** Loading | |||
*** GameRunning | |||
=== way way way later features === | |||
* online score tracking | * online score tracking | ||
** score together with friends as group (see desktop tower defense) | ** score together with friends as group (see desktop tower defense) |
Version vom 23. April 2007, 21:39 Uhr
keep it simple! cut features! not time! cut features! CUT FEATURES!
- pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
- the more foes are on screen the higher your bonus multiplicator is
- force the player to provoke risky situations to score high.
- 320x200 + scale to fullscreen
- knife, pistol, machinegun, heavy
- use already existing pixelwar animations
- eyecandy brass, blood
Iteration #1
- Landscape
- move player around
- shoot
- classes
- GameObject
- Soldier
- Bullet
- Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?)
- Controller
- Title
- Loading
- GameRunning
- GameObject
way way way later features
- online score tracking
- score together with friends as group (see desktop tower defense)
- gameplay
- force players to risk more to score higher (the more enemies on screen the higher the bonus. threat level)
- social networks in games