Blender Workshop: Unterschied zwischen den Versionen

aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Zur Navigation springenZur Suche springen
(Fill in content, make it international)
Zeile 1: Zeile 1:
=Blender Workshop im Metalab.=
= Blender Workshop at Metalab =


Samstag 29.Juni.2019 beginn 19:00 Uhr
Saturday, 29th June 2019


==Was gibts? Blender Grundlagen==
Start 19:00
Also:


* Was ist ein Mesh & Co (auf Anfrage)
== Workshop topics ==
* Wie bastel ich mir ein Model
* Wie bespritze ich es mit Farbe
* Und ein bisschen mehr.. [simples Gehäuse für 3D Druck?]


=== Blender 2.80 Fundamentals ===
We will have an introductory look at the basics (Interface & Navigation),
and we'll do so in the new and highly anticipated Blender 2.80 major release,
which features tons of improvements and simpler workflows - especially for newcomers!
If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/
(It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)
=== Hard Surface Modeling ===
Building on the basics we will look at various techniques for hard surface modeling, that is:
How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.
=== Open Q&A ===
As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work.
If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.
== Are you interested? ==
Here you can optionally sign up to help with planning - you can also just come by though!


==Wer hat interesse?==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Wer !! Blender Workshop
! Who !! Blender Workshop
|-
|-
| [[user:Simonrepp |Simonrepp]] || {{yes}}  
| [[user:simonrepp|simonrepp]] || {{yes}}  
|-
|-
| zoff || {{yes}}  
| zoff || {{yes}}  
Zeile 29: Zeile 46:
| [[user:mazzo|Mazzo]] || {{yes}}
| [[user:mazzo|Mazzo]] || {{yes}}
|-
|-
| DU?! || {{yes}}  {{no}}  {{maybe}}
| You || {{yes}}  {{no}}  {{maybe}}
|-
|-
|}
|}


[[Kategorie:Workshops]]
[[Kategorie:Workshops]]

Version vom 1. Juni 2019, 08:39 Uhr

Blender Workshop at Metalab

Saturday, 29th June 2019

Start 19:00

Workshop topics

Blender 2.80 Fundamentals

We will have an introductory look at the basics (Interface & Navigation), and we'll do so in the new and highly anticipated Blender 2.80 major release, which features tons of improvements and simpler workflows - especially for newcomers!

If possible please install Blender 2.80 on your laptop before the workshop, available here: https://builder.blender.org/download/ (It is currently available in beta - which is already very stable, no worries - but will likely be officially released by the time of the workshop)

Hard Surface Modeling

Building on the basics we will look at various techniques for hard surface modeling, that is: How are human-made, precisely shaped and designed objects re-built in 3D? Think of eg. device enclosures, furniture, cars, buildings, etc.

Open Q&A

As the conclusion we'll open up the agenda and look into everyone's interests and questions, giving quick hints and guidance for further study and work. If there are enough experienced users in the workshop audience we can also split up into smaller guided groups to look into special interest topics and exchange know-how.

Are you interested?

Here you can optionally sign up to help with planning - you can also just come by though!

Who Blender Workshop
simonrepp
zoff
joak
Max Fuxjäger
datacop
Mazzo
You ?