Blinkofant: Unterschied zwischen den Versionen
aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Zur Navigation springenZur Suche springen
(→WTF) |
(→WTF) |
||
Zeile 1: | Zeile 1: | ||
== WTF == | == WTF == | ||
Recently we got this HUGE led walls | Recently we got this HUGE led walls. | ||
we disassmbled the monster and now we got ~300 led modules | |||
each 8*9 pixels each pixel consisting of 5 leds = 360 red leds / panel | |||
times ~300 panels equals 90.000 leds++ :) | |||
we dont know how tp power them yet :) | |||
[[Bild:ledmatrix_doku_open.png|thumb|400px|right| 1 modul]] | [[Bild:ledmatrix_doku_open.png|thumb|400px|right| 1 modul]] |
Version vom 25. März 2012, 16:47 Uhr
WTF
Recently we got this HUGE led walls.
we disassmbled the monster and now we got ~300 led modules
each 8*9 pixels each pixel consisting of 5 leds = 360 red leds / panel times ~300 panels equals 90.000 leds++ :) we dont know how tp power them yet :)
Doku der pins
- POUT EQU CENTRO ;the leftmost module will be connected to the POUT-port
- ATTENTION! The bit positions must not be changed!
- 8V, 5V, 12V, GND sind auf unseren boards NICHT bestückt mit pins.
pin number | function | |
1 | data/clock ? comes back out here (rückleitung schebereigster) | |
2 | data/clock ? comes back out here (rückleitung schebereigster) | |
3 | DatLoad EQU 0 ;data bit for loading data and control data | |
4 | ClkRing EQU 1 ;clock for shift left the whole line | |
5 | ClkLoad EQU 2 ;clock for shift left & loading all selected modules | |
6 | ClkBlink EQU 3 ;clock for blinking (0...off, 1...on) | |
7 | ClkSteu EQU 4 ;clock for shift left & load control data from DatLoad | |
8 | DatRing EQU 5 ;data bit for loading data during ClkRing | |
9 | Reset EQU 6 ;clear all control data | |
10 | OnOff EQU 7 ;turn on/off the whole display (0...off, 1...on) | turns off ALL the leds when pulled to ground |