Metaday 29: Unterschied zwischen den Versionen

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|style="border:1px dotted lightgray;"|* [[Benutzer:Kyrah|كرا]]: ''Push teh pixels!!'' [[CGSG/Workshop|OpenGL workshop]] - shameless self promotion
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|style="border:1px dotted lightgray;"| <center>'''<font color="green">✔</font>''' </center>
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|style="border:1px dotted lightgray;"|* [[Benutzer:Qubit23|Leopold Zyka]]: ''Deep Cloud'' [[Art & Science project]]
|style="border:1px dotted lightgray;"|* [[Benutzer:Qubit23|Leopold Zyka]]: ''Deep Cloud'' [[Art & Science project]]

Version vom 11. Februar 2010, 19:18 Uhr

Einmal im Monat lädt das Metalab Vortragende aus aller Welt ein, bei uns von ihren Projekten und Ideen zu erzählen. Anschließend gibt es Platz für Lightning Talks, wo Besucher aktuelle Unternehmungen und Vorhaben vorstellen können, sowie ein Buffet und gemütliches Ambiente für Diskussion und Austausch.


The Metalab is glad to invite everyone interested to Metaday #29
on Friday, February 12 2010, 19:30 (20:00)
at Metalab, Rathausstrasse 6, downtown Vienna close to the city hall – free entry


On the AI Strategy for the Multiplayer Bots in KILLZONE 2

Aigamedev.png
Lecturer:    Alex J. Champandard
http://aigamedev.com


Find out how bots manage to play competitive games of Capture the Flag, Domination, Capture and Hold, Search and Retrieve, and Search and Destroy that are available both online and offline in KILLZONE 2. This talk looks into the implementation of the AI strategy, and discusses it's strength and reception, as well as possible improvements and what this means for future games.

Speaker: Alex is the mastermind behind AiGameDev.com, the largest online hub and continuous training program for artificial intelligence in games. He has worked in the digital entertainment industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in central Europe, recently finishing a contract on the multiplayer bots for KILLZONE 2 at Guerrilla Games.
With a strong academic background in artificial intelligence, Alex has authored the book AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors and often speaks about his research–in particular at the Paris Game AI Workshops he co-organizes with his wife, Petra. He’s also an Associate Editor for the IEEE Transactions on Computational Intelligence and AI in Games, and serves on the Program Committee for the AIIDE conference. [1]

Alex

Lightning Talks

Lightning Talks are a entertaining format of short lectures presenting current ideas, ongoing projects and particularly work-in-progress. The length of a talk is strictly limited to 5 minutes.

You're invited to add your lightning talk below. Don't hesitate to apply even if you feel your presentation isn't perfectly formulated, this isn't expected for such rather spontaneous talks. Chronological order subject to change:


Wer? Was? Beamer? record?
* Leopold Zyka: Deep Cloud Art & Science project
* OE1YKW und OE1JZC: MetaFunk Live Demo: EchoLink
(✘)
* MeinBenutzerName: Mein Lightning Talk-Thema



Afterparty

Buffet, wine and ambient/downtempo chillout music