JavaScript game development: Unterschied zwischen den Versionen

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* [http://upcoming.yahoo.com/event/237678/ iPhone Dev Camp Germany] (date unannounced)
* [http://upcoming.yahoo.com/event/237678/ iPhone Dev Camp Germany] (date unannounced)
* [http://javascriptgamer.com/brickslayer/ JavaScriptGamer.com Arkanoid tutorial] (uses Prototype)
* [http://javascriptgamer.com/brickslayer/ JavaScriptGamer.com Arkanoid tutorial] (uses Prototype)
* [http://www.sean.co.uk/a/webdesign/javascript_gamelib/javascript_gamelib.shtm JavaScript gamelib]


== Notable games ==
== Notable games ==
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* [http://www.voximperium.com/ Vox Imperium]
* [http://www.voximperium.com/ Vox Imperium]
* [http://www.schillmania.com/arkanoid/arkanoid.html Arkanoid]
* [http://www.schillmania.com/arkanoid/arkanoid.html Arkanoid]
* [http://www.def-logic.com/games.html Def-Logic games]
'''iPhone'''
'''iPhone'''
* [http://xwuz.com/stack/game.html Stack the Log]
* [http://xwuz.com/stack/game.html Stack the Log]

Version vom 21. September 2007, 14:18 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.

[This page is in English because its subject is not limited to the Metalab]

Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek

Projects & Ideas

Full window shoot em up as browser stress test
Prototype exists (flying+shooting)
  • JS Spryjinx (c3o)
Remake of simple DOS 2 player platform game
Prototype exists (basic game elements, 2 player controls, game over)
Multiplayer online Go
Idea only

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes