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Cute Wars: Unterschied zwischen den Versionen

Oneup (Diskussion | Beiträge)
Die Seite wurde neu angelegt: * online score tracking ** score together with friends as group (see desktop tower defense) * gameplay ** force players to risk more to score higher (the more enemies...
 
Oneup (Diskussion | Beiträge)
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:


<big>keep it simple! cut features! not time! cut features! CUT FEATURES!</big>
* pixel soldiers run across a worms-like landscape. the whole game is very sparse with coloers; greyscale only (2-4 shades? + eventually red)
* the more foes are on screen the higher your bonus multiplicator is
** force the player to provoke risky situations to score high.
* 320x200 + scale to fullscreen
* knife, pistol, machinegun, heavy
* use already existing pixelwar animations
* eyecandy brass, blood
=== Iteration #1 ===
* Landscape
* move player around
* shoot
* classes
** GameObject
*** Soldier
*** Bullet
*** Landscape (eventually don't store this in game object tree. how does one reasonably implement this? where's pygame on rails?)
** Controller
*** Title
*** Loading
*** GameRunning
=== way way way later features ===
* online score tracking
* online score tracking
** score together with friends as group (see desktop tower defense)
** score together with friends as group (see desktop tower defense)