Second Life/Selfreplication: Unterschied zwischen den Versionen

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// The ttl variable is a counter, decreased for each subsequent replication,
// The ttl variable is a counter, decreased for each subsequent replication,
// the child that get rezzed with a ttl value of zero will not procreate.
// the child that get rezzed with a ttl value of zero will not procreate.
integer ttl = 3;


rez_child()
integer ttl = 3;
{
    // Check if we're allowed to create any more offspring
    if(ttl > 0)
    {
        // Offspring ttl should be one closer to zero
        integer ttl_child = ttl - 1;
        // Rez child one meter above me
        llRezObject("1000er", llGetPos()+<0,0,1>, <0,0,0>, <0,0,0,0>, ttl_child);
    }
}




default
{
    // If you touch me, we'll have babies!
    touch_start(integer total_number)
    {
        rez_child();
    }


    // llRezObject throws event object_rez on the parent with the offspring as parameter 
rez_child()
    object_rez(key child)  
{
    {  
  // Check if we're allowed to create any more offspring
        // Give copy of child to child
  if(ttl > 0)
        llGiveInventory(child, llKey2Name(child));  
  {
    }  
      // Offspring ttl should be one closer to zero
   
      integer ttl_child = ttl - 1;
      // Rez child one meter above me
      llRezObject("1000er", llGetPos()+<1.5,0,0>, <0,0,0>, llEuler2Rot(<0,90,0> * DEG_TO_RAD) , ttl_child);
  }
}


    // When rezzed, the event on_rez is called on me as the child
    on_rez(integer ttl_in)
    {
        // Save child (this one) ttl;
        ttl = ttl_in;
    }


default
{
  // If you touch me, we'll have babies!
  touch_start(integer total_number)
  {
      rez_child();
  }




    // Because of the script-delay we have to connect the grand-child rezzing  
  // llRezObject throws event object_rez on the parent with the offspring as parameter 
    // to the 'changed' event, which happens when someone (the parent) has
  object_rez(key child)
    // given me (as the child) something (a copy of myself)
  {
    changed(integer change)
      // Give copy of child to child
    {
      llGiveInventory(child, llKey2Name(child));
        if(change == CHANGED_INVENTORY)
  }
        {
 
            rez_child();         
 
        }
  // When rezzed, the event on_rez is called on me as the child
    }
  on_rez(integer ttl_in)
}
  {
      // Save child (this one) ttl;
      ttl = ttl_in;
  }
 
 
  // Because of the script-delay we have to connect the grand-child rezzing  
  // to the 'changed' event, which happens when someone (the parent) has
  // given me (as the child) something (a copy of myself)
  changed(integer change)
  {
      if(change == CHANGED_INVENTORY)
      {
          rez_child();         
      }
  }
}

Version vom 5. April 2007, 19:17 Uhr

// The ttl variable is a counter, decreased for each subsequent replication, // the child that get rezzed with a ttl value of zero will not procreate.

integer ttl = 3;


rez_child() {

  // Check if we're allowed to create any more offspring
  if(ttl > 0)
  {
      // Offspring ttl should be one closer to zero
      integer ttl_child = ttl - 1;
      // Rez child one meter above me
      llRezObject("1000er", llGetPos()+<1.5,0,0>, <0,0,0>, llEuler2Rot(<0,90,0> * DEG_TO_RAD) , ttl_child);
  }

}


default {

  // If you touch me, we'll have babies!
  touch_start(integer total_number)
  {
      rez_child();
  }


  // llRezObject throws event object_rez on the parent with the offspring as parameter   
  object_rez(key child) 
  { 
      // Give copy of child to child
      llGiveInventory(child, llKey2Name(child)); 
  } 
  
  // When rezzed, the event on_rez is called on me as the child
  on_rez(integer ttl_in)
  {
      // Save child (this one) ttl;
      ttl = ttl_in;
  }


  // Because of the script-delay we have to connect the grand-child rezzing 
  // to the 'changed' event, which happens when someone (the parent) has
  // given me (as the child) something (a copy of myself)
  changed(integer change)
  {
      if(change == CHANGED_INVENTORY)
      {
          rez_child();        
      }
  }

}