Super Gamedev Weekend/2012: Unterschied zwischen den Versionen
Thp (Diskussion | Beiträge) (Results, Photos, Videos) |
Anlumo (Diskussion | Beiträge) K (→Rough Schedule) |
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(2 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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* Sunday: Hack, hack, hack | * Sunday: Hack, hack, hack | ||
* Sunday evening: Demo time, together w/ [[PyUGAT]] | * Sunday evening: Demo time, together w/ [[PyUGAT]] | ||
* Monday morning: Sleep, sleep, sleep | |||
== Workshops == | == Workshops == | ||
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* [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter) | * [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter) | ||
* Collateral Damage (anlumo, Christoph) | * [http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19051 Collateral Damage] (anlumo, Christoph) | ||
* [https://github.com/Metalab/hipster-bandit Hipster Bandit] (kelvan, thp) | * [https://github.com/Metalab/hipster-bandit Hipster Bandit] (kelvan, thp) | ||
* [https://github.com/Metalab/koffer Koffer] (kelvan, sepal, thp) | * [https://github.com/Metalab/koffer Koffer] (kelvan, sepal, thp) |
Aktuelle Version vom 18. Dezember 2012, 10:42 Uhr
This page is part of the Department of Games. It also consists of..
Gaming Jour Fixe - Tabletoppers - Game Development - Super Gamedev Weekend - Global Game Jam - Ludum Dare - PyWeek
The Super Gamedev Weekend returned. 48 hours and some more to satisfy your game creation needs!
Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality
Facts
- Start: Fri, 2012-12-14 18:00
- End: Sun 2012-12-16 22:00
- Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
- Orga: hop, thp
- Friday evening in the library (Hacker Equality Workshop at the Hauptraum during that time)
- Saturday evening in the library (Zamenhof-Tag 2012 at the Hauptraum during that time)
Not in Vienna? how about Linz where TomK32 is seeding the Danubian Super Gamedev Weekend
Rough Schedule
- Friday evening: Gathering in the library, brainstorming + topic voting, etc...
- Saturday: Hack, hack, hack
- Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
- Sunday: Hack, hack, hack
- Sunday evening: Demo time, together w/ PyUGAT
- Monday morning: Sleep, sleep, sleep
Workshops
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
Games / Participants
SGDW happens on the same weekend as Ludum Dare, so post your games there. If you want to share the code of your game with others, why not ask for access to our metalab Github account?
- elle and the spooky arrow (ben, peter)
- Collateral Damage (anlumo, Christoph)
- Hipster Bandit (kelvan, thp)
- Koffer (kelvan, sepal, thp)
- Visuali.. Sehr!
Results
See also: https://github.com/Metalab/sgdw2012-scores
Thema | Sounds/Grafik | Fun/Works/Gameplay | No Framework | Name | ∑ | |
---|---|---|---|---|---|---|
Elle and the Spooky Arrow | 6 | 5 | 5 | 13 | 7 | 36 |
Collateral Damage | 7 | 7 | - | - | 2 | 16 |
Hipster Bandit | - | - | - | - | 4 | 4 |
Koffer | - | 2 | 10 | 2 | 2 | 16 |
Visuali.. Sehr! | 3 | 2 | 1 | 1 | 1 | 8 |
"Media" Coverage
Previously on Super Gamedev Weekend