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The Super Gamedev Weekend returns. 48 hours and some more to satisfy your game creation needs!
{{Game Development}}
 
The Super Gamedev Weekend returned. 48 hours and some more to satisfy your game creation needs!


Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
Why compete in game jams, and why are there never too many?<br />[http://sivers.org/qlq Because ''quantity will lead you to quality'']
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* Location: '''[[Lage|Metalab Vienna]]''' (mostly Hauptraum, sometimes Bibliothek - see below)
* Location: '''[[Lage|Metalab Vienna]]''' (mostly Hauptraum, sometimes Bibliothek - see below)
* Orga: [[user:hop|hop]], [[user:thp|thp]]
* Orga: [[user:hop|hop]], [[user:thp|thp]]
 
[[Datei:SuperGamedevWeekend2012.png|400px|right]]
* Friday evening in the library ([[Genderissue_Treffen/Workshop|Hacker Equality Workshop]] at the Hauptraum during that time)
* Friday evening in the library ([[Genderissue_Treffen/Workshop|Hacker Equality Workshop]] at the Hauptraum during that time)
* Saturday evening in the library ([[ZamenhofaTago|Zamenhof-Tag 2012]] at the Hauptraum during that time)
* Saturday evening in the library ([[ZamenhofaTago|Zamenhof-Tag 2012]] at the Hauptraum during that time)
Not in Vienna? how about Linz where [[Benutzer:TomK32|TomK32]] is seeding the [http://devlol.org/projekte/aktiv/danubian-super-gamedev-weekend Danubian Super Gamedev Weekend]


== Rough Schedule ==
== Rough Schedule ==


* Friday ~ 20:00: Topic brainstorming + voting
* Friday evening: Gathering in the library, brainstorming + topic voting, etc...
* Friday 21:00: Start hacking!
* Saturday: Hack, hack, hack
* Saturday: Hack, hack, hack
* Saturday ~ 21:00: Status updates (demos, etc..)
* Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
* Sunday: Hack, hack, hack
* Sunday: Hack, hack, hack
* Sunday 15:00: Polish your game, time is running out
* Sunday evening: Demo time, together w/ [[PyUGAT]]
* Sunday ~ 19:00: Demo time, together w/ [[PyUGAT]]
* Monday morning: Sleep, sleep, sleep


== Workshops ==
== Workshops ==
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Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.
Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.


== Ludum Dare ==
== Games / Participants ==
 
SGDW happens on the same weekend as [http://www.ludumdare.com/compo/ Ludum Dare], so post your games there. If you want to share the code of your game with others, why not ask for access to our [https://github.com/metalab metalab Github account]?
 
* [https://github.com/Metalab/elle-and-the-spooky-arrow elle and the spooky arrow] (ben, peter)
* [http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19051 Collateral Damage] (anlumo, Christoph)
* [https://github.com/Metalab/hipster-bandit Hipster Bandit] (kelvan, thp)
* [https://github.com/Metalab/koffer Koffer] (kelvan, sepal, thp)
* Visuali.. Sehr!
 
== Results ==
 
See also: https://github.com/Metalab/sgdw2012-scores
 
{|cellspacing="0" cellpadding="3" style="text-align: right;" border="1"
!
! Thema
! Sounds/Grafik
! Fun/Works/Gameplay
! No Framework
! Name
! &sum;
|-
| '''Elle and the Spooky Arrow'''
| 6
| 5
| 5
| 13
| 7
| style="color: green;" | '''36'''
|-
| '''Collateral Damage'''
| 7
| 7
| -
| -
| 2
| style="color: green;" | '''16'''
|-
| '''Hipster Bandit'''
| -
| -
| -
| -
| 4
| style="color: green;" | '''4'''
|-
| '''Koffer'''
| -
| 2
| 10
| 2
| 2
| style="color: green;" | '''16'''
|-
| '''Visuali.. Sehr!'''
| 3
| 2
| 1
| 1
| 1
| style="color: green;" | '''8'''
|}
 
== "Media" Coverage ==
 
[[Datei:Sgdw2012.jpg]]


Will also be on that weekend. See http://www.ludumdare.com/compo/
* [http://www.flickr.com/photos/thp4/sets/72157632252190052/ Photos]
* [http://www.youtube.com/watch?v=qmNNqVYJl9w Video]


== Previously on Super Gamedev Weekend ==
== Previously on Super Gamedev Weekend ==
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* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''
* [[Super Gamedev Weekend/2011|2011]]: '''occupy'''


[[Kategorie:Gamedev]]
[[Kategorie:Veranstaltungen]]
[[Kategorie:Veranstaltungen]]


__NOTOC__
__NOTOC__

Aktuelle Version vom 18. Dezember 2012, 10:42 Uhr

The Super Gamedev Weekend returned. 48 hours and some more to satisfy your game creation needs!

Why compete in game jams, and why are there never too many?
Because quantity will lead you to quality

Facts

  • Start: Fri, 2012-12-14 18:00
  • End: Sun 2012-12-16 22:00
  • Location: Metalab Vienna (mostly Hauptraum, sometimes Bibliothek - see below)
  • Orga: hop, thp
SuperGamedevWeekend2012.png

Not in Vienna? how about Linz where TomK32 is seeding the Danubian Super Gamedev Weekend


Rough Schedule

  • Friday evening: Gathering in the library, brainstorming + topic voting, etc...
  • Saturday: Hack, hack, hack
  • Saturday evening: Gathering in the library, status updates, presentations, demos, etc...
  • Sunday: Hack, hack, hack
  • Sunday evening: Demo time, together w/ PyUGAT
  • Monday morning: Sleep, sleep, sleep

Workshops

Hopefully we can squeeze in some workshops in the weekends before the SGDW12 for those who want to improve their skills or learn game programming.

Games / Participants

SGDW happens on the same weekend as Ludum Dare, so post your games there. If you want to share the code of your game with others, why not ask for access to our metalab Github account?

Results

See also: https://github.com/Metalab/sgdw2012-scores

Thema Sounds/Grafik Fun/Works/Gameplay No Framework Name
Elle and the Spooky Arrow 6 5 5 13 7 36
Collateral Damage 7 7 - - 2 16
Hipster Bandit - - - - 4 4
Koffer - 2 10 2 2 16
Visuali.. Sehr! 3 2 1 1 1 8

"Media" Coverage

Sgdw2012.jpg

Previously on Super Gamedev Weekend