HSC2011/Software: Unterschied zwischen den Versionen
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The EduBuzzer has software run in three parts: | The EduBuzzer has software run in three parts: | ||
* [[HSC2011/Software/Firmware|Firmware]] | * [[HSC2011/Software/Firmware|Firmware]] running on the ATMega controllers (for hardware control and radio communication) | ||
** The firmware can run additional code inside a [[HSC2011/Software/embedVM|virtual machine]] for tasks like LED fading, meldoy beeping or even autonomous games. | ** The firmware can run additional code inside a [[HSC2011/Software/embedVM|virtual machine]] for tasks like LED fading, meldoy beeping or even autonomous games. | ||
* [[HSC2011/Software/ygor|Middleware]] running natively on the computer (for serving the firmware, managing communication and for persistence) | * [[HSC2011/Software/ygor|Middleware]] running natively on the computer (for serving the firmware, managing communication and for persistence) | ||
Zeile 9: | Zeile 9: | ||
The communication through the whole software is described in the [[HSC2011/Communication|communication documentation]]. | The communication through the whole software is described in the [[HSC2011/Communication|communication documentation]]. | ||
[[Kategorie:HSC2011]] | [[Kategorie:HSC2011]] | ||
[[Kategorie:English]] |
Aktuelle Version vom 2. Mai 2011, 19:54 Uhr
< HSC2011
The EduBuzzer has software run in three parts:
- Firmware running on the ATMega controllers (for hardware control and radio communication)
- The firmware can run additional code inside a virtual machine for tasks like LED fading, meldoy beeping or even autonomous games.
- Middleware running natively on the computer (for serving the firmware, managing communication and for persistence)
- A Frontend running in a web browser (containing the game logic itself)
The communication through the whole software is described in the communication documentation.