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== Game development ==
__NOTOC__
=== wtf? ===
{{Game Development}}
playing games is nice and stuff; but actually developing them is the shit! work more :)<br/>
<i>Don't play games - create them! Selbst Spiele entwickeln im und ums Metalab.</i>
... und dank pygame/rubygame kann man das auch tun ''und'' seine geistige gesundheit bewahren.


== How To ==
Laptop get. Knowledge share. Games hack.


== Projekte? ==
== Spiele ==
=== 72h game dev collab ===
''(wie am medien treffen/jourfixe/thingy besprochen)''
Ziel ist innerhalb von ~3 Tagen ein Spiel zu entwickeln. Leute eigens abstellen für grafik, sound, code.


==== Planung ca ====
=== [[Game Development/Projects/72dpi army|PUIT]] ===
# Day 1 - Einführung in python/pygame oder ruby/rubysdl/rubygame (jenachdem welche glaubensrichtung sich durchsetzt)
Cute pixel graphics with weapons. The brutal harvest moon.
# Day 2 - brainstorming / development
# Day 3 - development


==== Möglicher Termin? ====
=== [[PyWeek| Theophobya]] ===
* irgendwann freitag/samstag/sonntag
A god tries to kill you. Bring it on! Done during [[PyWeek 5]].
* irgendwann nicht zu bald: mobilisierung leichter. möglichst vorlesungsfreie zeit. eventuelle interessenten aus meinem umfeld. [[Benutzer:Fin|Fin]] (mac-keyboards suck.)
* trotzdem termin früh genug festlegen. (uweh, uweh, planen ...)


== Interessenten / Was könnte man einbringen ==
=== [[JavaScript_game_development|$Spiel in JavaScript]] ===
* [[user:oneup|oneup]] - Ruby/SDL, platformer techniques (super mario, worms) | /me is rather language-agnostic but prefers ruby due to already working with it ^^. a python is fine too
[[User:c3o|Christopher]] und [[user:lfittl|Lukas]] suchen Gleichgesinnte für JavaScript Spieleentwicklung.
* [[User:c3o]] - Stil/2D-Grafik/Menü usw, development nach Einführung
* [[Benutzer:Philip|Philip]] - Herr Ober, ich hätte gerne eine adventure engine.
* [[User:Fin]] - einbringen: Motivation, Interesse, Inline-comments&conditions
* [[user:cygenb0ck|cygenb0ck]] - phear my 1337 camping skillz - bin derzeit mehr spielekonsument, will das aber ändern
* [[user:metaz|meta]] - kann programmieren, hab mich aber schon lang nicht mehr an was spieleähnliches gewagt
* [[User:jino|jino]] - starkes interesse, kreativitaet
* [[User:Overflo|Overflo]] - PyGame for teh win! ich hab da schon was in der röhre und brauch dringend support. es handelt sich um ein openGL strategiespiel. siehe da: [[pyAxiom]]
* [[User:MariusKintel|MariusKintel]] - I do 3D programming for a living, have one game project runn^H^H^H^Hsleeping (computer version of [http://www.boardgamegeek.com/game/279 The Very Clever Pipe Game]). C++ for teh win ;) (I'll bring my old assembly game projects to the lab one day)
* [[User:scriptythekid|scripty]] - bisschen mapping erfahrung(hail carmack's engines), blender game engine anyone?, würd gern was mit ioquake3 machen...
* [[User:mzeltner|mzeltner]] - wants to do it for teh lulz


== Themen/Genres/Inspiration ==
=== [[Game Development/Projects/Landscapr|Landscapr]] ===
* [http://video.google.com/videoplay?docid=-5208311714700987326 Pirate Baby's Cabana Battle Street Fight] spielbar machen. ([[user:oneup|oneup]]: wenn jemand die sprites ausm video extrahiert & de-blurred (aber bitte 100% korrekt))
A little platformer written for [[Game_Development/LD48|Ludumdare 9]] in 48 hours.
* Klassisches (SCUMM?) adventure?
* [http://www.samorost.net/samorost1/ Samorost] style
* [http://video.google.com/videoplay?docid=4277875203484930784&hl=en Was rasantes], REZ-stylisches.
* [http://www.mobygames.com/game/mass-destruction/screenshots Simple Multiplayer-Panzeraction]
* [http://www.mobygames.com/game/death-rally/screenshots Arcade-Racing aus der Vogelperspektive]
* Serial Experiments Lain-style konfuses j-cyberpunk(?) adventure/rpg


== Links ==
=== [[Game Development/Projects/Mount Fuji|Mount Fuji]] ===
* [http://ludumdare.com/ Lududmdare Gamecompo] (lone wolf competition), irc://#ludumdare@irc.afternet.org
The ninja mounting climbing simulation that shouldn't be. Dreamed of during [[PyWeek 4]].
* [http://72hourgdc.com/ 72hour game development competition] (team based)
* [http://www.gamecompo.com/ Gamecompo mailingliste]
* [http://gpwiki.org/ Game Programming Wiki]
* [http://www.blendernation.com/2006/09/28/blender-game-engine-demos/ Blender gameengine demos]
* [http://ioquake3.org/ the free q3a source cleaned up ]


[[Kategorie:Interessensgebiete]] [[Kategorie:Workshops]]
=== [[Game Development/Projects/Tubes|Series of Tubes]] ===
High speed reflex based -don't-hit-the-obstacles- game from [[PyWeek 4]].
 
=== [[Game_Development/Projects/PyAxiom]] ===
Axiom, the game. Now in 3D.
 
=== [[Game Development/Projects/CellSpace|CellSpace]] ===
Space Shooter in a cellular automaton. fight game of life glider guns and find your way through cellular sirpinsky maces.
 
== Vergangenes ==
{|
| [[Super Gamedev Weekend|Super Gamedev 2012]]
| 14 - 16.12.12
|-
| [https://pyug.at/PyWeek/2012-09 PyWeek 15] (PyUGAT)
| 9. - 16.9.12
|-
| [[Super Gamedev Weekend/2011|Super Gamedev 2011]]
| 09 - 11.12.11
|-
| [[Pyweek_Game_Coding/PyWeek13|PyWeek13]]
| 11 - 18.9.11
|-
| [[Super Gamedev Weekend/2010|Super Gamdev 2010]]
| 09 - 12.12.10
|-
| [[Spieleprogrammierworkshop_2010|Spieleprogrammier Workshop mit LOVE 2D]]
| 03 - 03.12.10
|-
| [[Gamedev_Weekend_004|Gamedev Weekend 4]]
| 27 - 28.10.07
|-
| [[Gamedev_Weekend_003|Gamedev Weekend 3]]
| 22 - 23.9.07
|-
| [[PyWeek_5|Pyweek 5]]
| 02 - 09.9.07
|-
| [[Gamedev_Weekend_002|Gamedev Weekend 2]]
| 01 - 03.6.07
|-
| [[Game Development/LD48|LD48 #9]]
| 28 - 30.4.07
|-
| [[Gamedev_Weekend_001|Gamedev Weekend 1]]
| 27 - 29.4.07
|-
| [[PyWeek_4|Pyweek 4]]
| 08 - 15.4.07
|}
 
 
[[Kategorie:Interessensgebiete]] [[Kategorie:Workshops]] [[Kategorie:Gamedev]]

Aktuelle Version vom 1. Januar 2013, 17:28 Uhr

Don't play games - create them! Selbst Spiele entwickeln im und ums Metalab.

How To

Laptop get. Knowledge share. Games hack.

Spiele

PUIT

Cute pixel graphics with weapons. The brutal harvest moon.

Theophobya

A god tries to kill you. Bring it on! Done during PyWeek 5.

$Spiel in JavaScript

Christopher und Lukas suchen Gleichgesinnte für JavaScript Spieleentwicklung.

Landscapr

A little platformer written for Ludumdare 9 in 48 hours.

Mount Fuji

The ninja mounting climbing simulation that shouldn't be. Dreamed of during PyWeek 4.

Series of Tubes

High speed reflex based -don't-hit-the-obstacles- game from PyWeek 4.

Game_Development/Projects/PyAxiom

Axiom, the game. Now in 3D.

CellSpace

Space Shooter in a cellular automaton. fight game of life glider guns and find your way through cellular sirpinsky maces.

Vergangenes

Super Gamedev 2012 14 - 16.12.12
PyWeek 15 (PyUGAT) 9. - 16.9.12
Super Gamedev 2011 09 - 11.12.11
PyWeek13 11 - 18.9.11
Super Gamdev 2010 09 - 12.12.10
Spieleprogrammier Workshop mit LOVE 2D 03 - 03.12.10
Gamedev Weekend 4 27 - 28.10.07
Gamedev Weekend 3 22 - 23.9.07
Pyweek 5 02 - 09.9.07
Gamedev Weekend 2 01 - 03.6.07
LD48 #9 28 - 30.4.07
Gamedev Weekend 1 27 - 29.4.07
Pyweek 4 08 - 15.4.07