JavaScript game development: Unterschied zwischen den Versionen

aus Metalab Wiki, dem offenen Zentrum für meta-disziplinäre Magier und technisch-kreative Enthusiasten.
Zur Navigation springenZur Suche springen
KKeine Bearbeitungszusammenfassung
 
(19 dazwischenliegende Versionen von 10 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. And because we can.
Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.


[This page is in English because its subject is not limited to the Metalab]


== Platforms ==
== Platforms ==
Zeile 15: Zeile 14:
* [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API] & [http://www.howtocreate.co.uk/jslibs/script-wiimoteevents Events Library]
* [http://www.pushingbuttons.net/blog/?p=34 Wii Remote API] & [http://www.howtocreate.co.uk/jslibs/script-wiimoteevents Events Library]
* Moz Tech: XUL, XBL etc... no real justification for those though.
* Moz Tech: XUL, XBL etc... no real justification for those though.
* Upcoming Safari CSS extensions: [http://webkit.org/blog/130/css-transforms/ transformations] & [http://webkit.org/blog/138/css-animation/ animation]
* Upcoming canvas 3d context
* Upcoming canvas 3d context


Zeile 20: Zeile 20:


* Start a wiki?
* Start a wiki?
* Build a library? Input handling, collision detection, etc etc. Needs more research.
* Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
* Organize a competition like [[PyWeek]]
* Organize a competition like [[PyWeek]]
* Organize a introductory course/workshop


== Projects & Ideas ==
== Projects & Ideas ==


* JShmup ([[user:c3o|c3o]])
: Full window shoot em up as browser stress test
: Prototype exists (flying+shooting)
* JS Spryjinx ([[user:c3o|c3o]])
* JS Spryjinx ([[user:c3o|c3o]])
: Prototype exists
: Remake of simple DOS 2 player platform game
* AjaxGo? ([[user:c3o|c3o]], [[user:lfittl|lfittl]]?)
: Prototype exists (basic game elements, 2 player controls, game over)
* AjaxGo ([[user:c3o|c3o]], [[user:lfittl|lfittl]])
: Multiplayer online Go
: Idea only
* [[Benutzer:TomK32|TomK32]] has a few javascript games:
: [https://github.com/TomK32/typedown typedown] (2011-10) uses Canvas and keyboard input
: [https://github.com/TomK32/trollbridge-armours Trollbridge Armours] (2011-05) uses SVG.


== Interested parties ==
== Interested parties ==


* [[user:c3o|c3o]]
* [[user:c3o|c3o]]
* [[user:lfittl|lfittl]]
* [[user:Snaut|snaut]]
* [[user:Menroth|Menroth]]
* [[user:Tametick|Ido]]
* [[Benutzer:TomK32|TomK32]]
* [[Benutzer:tiefenb|tiefenb]]


== References ==
== References ==


* [http://upcoming.yahoo.com/event/237678/ iPhone Dev Camp Germany] (date unannounced)
* [https://github.com/bebraw/jswiki/wiki/Game-Engines Comparison sheet of js game engines]
* [http://javascriptgamer.com/brickslayer/ JavaScriptGamer.com Arkanoid tutorial] (uses Prototype)
* [http://javascriptgamer.com/brickslayer/ JavaScriptGamer.com Arkanoid tutorial] (uses Prototype)
* [http://www.sean.co.uk/a/webdesign/javascript_gamelib/javascript_gamelib.shtm JavaScript gamelib]


== Notable games ==
== Notable games ==
Zeile 45: Zeile 62:
* [http://weboggle.shackworks.com Weboggle]
* [http://weboggle.shackworks.com Weboggle]
'''Single player'''
'''Single player'''
* [http://www.elizium.nu/scripts/lemmings/ DHTML Lemmings]
* [http://blog.nihilogic.dk/2008/04/super-mario-in-14kb-javascript.html Super Mario]
* [http://blog.nihilogic.dk/2008/05/javascript-super-mario-kart.html Super Mario Kart]
* [http://www.geekin.de/data/public/umsetzung/minesweeper/ Minesweeper] (uses the JS gamelib)
* [http://www.elizium.nu/scripts/lemmings/ Lemmings]
* [http://www.voximperium.com/ Vox Imperium]
* [http://www.voximperium.com/ Vox Imperium]
* [http://www.schillmania.com/arkanoid/arkanoid.html Arkanoid]
* [http://www.def-logic.com/games.html Def-Logic games]
* [http://www.thomasscott.net/realworldracer/ Realworld Racer] (on Google Maps)
'''iPhone'''
* [http://xwuz.com/stack/game.html Stack the Log]
'''Experimental'''
* [http://canvex.lazyilluminati.com Canvex] FPS
* [http://www.bennolan.com/articles/2007/01/24/moon-lander-using-the-canvas-tag Moon lander]


'''Lists/indexes'''
'''Lists/indexes'''
Zeile 54: Zeile 82:
[[Kategorie:Projekte]]
[[Kategorie:Projekte]]
[[Kategorie:Gamedev]]
[[Kategorie:Gamedev]]
[[Kategorie:English]]

Aktuelle Version vom 27. April 2012, 09:05 Uhr

Why would anyone do that? Because on two recent cool devices, JavaScript is the ONLY option for open, unrestricted application development. Because making games in JS is a hack and a challenge. Because few people have pushed the technology to its performance limits yet. And because we can.


Platforms

  • Wii!
  • iPhone!
  • Regular old boring computers

Technologies

What to do

  • Start a wiki?
  • Build a library? Input handling, sprite animation, collision detection, SFX, etc etc. Needs more research.
  • Organize a competition like PyWeek
  • Organize a introductory course/workshop

Projects & Ideas

Full window shoot em up as browser stress test
Prototype exists (flying+shooting)
  • JS Spryjinx (c3o)
Remake of simple DOS 2 player platform game
Prototype exists (basic game elements, 2 player controls, game over)
Multiplayer online Go
Idea only
  • TomK32 has a few javascript games:
typedown (2011-10) uses Canvas and keyboard input
Trollbridge Armours (2011-05) uses SVG.

Interested parties

References

Notable games

Multiplayer

Single player

iPhone

Experimental

Lists/indexes