2011-06-18 Demoscene Outreach II en: Unterschied zwischen den Versionen

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== Program ==
== Program ==


''Remark: The given time slots may be subject to change. (Last update: --[[Benutzer:Paralax|Paralax]] 21:44, 30. Apr. 2011 (CEST))''
''Last update: --[[Benutzer:Paralax|Paralax]] 14:38, 16. Jun. 2011 (CEST)''


{|width="100%"
{|width="100%"
!width="130" align ="left" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"|<small>Time</small>
!width="120"     style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Time</small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Who? What?<small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>Who?<small>
!align ="center" style="border:1px dotted lightgray; border-bottom:1px solid lightgray;"| <small>What?<small>
|-
|-


|style="border:1px dotted lightgray;"| 14:00-15:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 1:00-2:00
|style="border:1px dotted lightgray;"| <i>[http://www.widdy.de Widdy] - Nintendo Wii Coding for Dummies.</i>
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://noname.c64.org/csdb/scener/?id=8058 Deekay]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''NUFLI, MUIFLI and Video - State of the art in C64 Graphics'''
|-
|-


|style="border:1px dotted lightgray;"| 15:00-16:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 2:00-3:00
|style="border:1px dotted lightgray;"| <i>Ragnarok - pixel graphics in the year 2011</i>. This talk is going to be a workshop. Hardware and software requirements will be posted here in the future.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| Ragnarok
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''3D-Modelling in 2011'''. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with [http://www.wings3d.com/ Wings3D] and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!)
|-
|-


|style="border:1px dotted lightgray;"| 16:00-17:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 3:00-4:00
|style="border:1px dotted lightgray;"| <i>[http://www.abductee.org Abductee] - Stuff from the demo scene</i>. Abductee will cover $things he may talk about despite his NDAs
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.widdy.de Widdy]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''1 1/2 Gamecubes: Programming the Nintendo Wii'''
|-
|-


|style="border:1px dotted lightgray;"| 17:00-18:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 4:00-5:00
|style="border:1px dotted lightgray;"| <i>[http://www.mercury-domination.net Las] - Raymarching</i>. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.abductee.org Abductee]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Stuff from the demo scene'''. Abductee will cover $things he may talk about despite his NDAs
|-
|-


|style="border:1px dotted lightgray;"| 18:00-19:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 5:00-6:00
|style="border:1px dotted lightgray;"| <i>[http://www.kebby.org KB] - Things</i>. KB's topic is still to be defined.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.mercury-domination.net Las]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Raymarching'''. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos.
|-
|-


|style="border:1px dotted lightgray;"| 19:00-20:00
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 6:00-7:00
|style="border:1px dotted lightgray;"| <i>[http://www.jco-music.de/ JCO] - Making More Noise</i>. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there.
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.kebby.org KB]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Inside the [http://www.farb-rausch.de/ Farbrausch] technology stack '''
|-
|-


|style="border:1px dotted lightgray;"| 20:00-open end
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 7:00-8:00
|style="border:1px dotted lightgray;"| <i>Partynight!</i> VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]]. >> Here could be a live event waiting for finalization <<
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| [http://www.jco-music.de/ JCO]
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Making More Noise'''. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there.
|-
 
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| 8:00-open end
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"|
|style="border:1px dotted lightgray; padding-left:10px;" valign="top"| '''Partynight!''' Tmb will introduce a new live episode of his [http://blibbblobb.untergrund.net/ Blibb Blobb podcast].<br>
VJing with [http://www.speckdrumm.org/Blockbuster/ Blockbuster], demo scene tracks with [[Benutzer:paralax|Paralax]].<br>
 
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<br>
<br>
'''Contact''': [[Benutzer:paralax|paralax]] (email: paralax (bei) speckdrumm (punkt) org).
'''Contact''': [[Benutzer:paralax|paralax]] (email: paralax (at) speckdrumm (dot) org).<br>
Having some quick questions about the event? Join #speckdrumm on IRC (IRCNet)!




[[Kategorie:Veranstaltungen]]
[[Kategorie:Veranstaltungen]]
[[Kategorie:English]]

Aktuelle Version vom 17. Juni 2011, 01:48 Uhr

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Outreach II flyer v2.jpg


WTF?

The demo group Speckdrumm invites you to another demoscene outreach event
on Saturday, June 18th 2011
in the Metalab, Rathausstrasse 6, 1010 Wien – free entrance

Motivation

The demo scene unifies challenges in the fields of programming, computer graphics and sound design into an appealing set of its own. The various interesting problems sceners are facing today create fine opportunities for talks. The outreach event at the metalab aims to share scene relevant knowledge with interested participants and to create opportunities for networking and general partying. The demo scene will only evolve if new skilled people continue to recognize its appeal and have some fun while at it!

Program

Last update: --Paralax 14:38, 16. Jun. 2011 (CEST)

Time Who? What?
1:00-2:00 Deekay NUFLI, MUIFLI and Video - State of the art in C64 Graphics
2:00-3:00 Ragnarok 3D-Modelling in 2011. For resaonable amounts of participants this talk is going to be a workshop. We will create low poly 3D models as a preparation for the seminar talk by Widdy, who will then include those into his code. Participants will need a computer with Wings3D and a mouse with at least 3 buttons (Apple users: you might need to push your envelope on that front!)
3:00-4:00 Widdy 1 1/2 Gamecubes: Programming the Nintendo Wii
4:00-5:00 Abductee Stuff from the demo scene. Abductee will cover $things he may talk about despite his NDAs
5:00-6:00 Las Raymarching. For years, Las has been working on various 4KB intros. Raymarching is a relatively new trend which got very popular in the 4KB scene. Las will explain the principles of this technology and exemplify it by showing demos.
6:00-7:00 KB Inside the Farbrausch technology stack
7:00-8:00 JCO Making More Noise. JCO plans to continue where he stopped at the last outreach event: with making music. It's all about the interaction with the audience and the moment and the rest will follow from there.
8:00-open end Partynight! Tmb will introduce a new live episode of his Blibb Blobb podcast.

VJing with Blockbuster, demo scene tracks with Paralax.


Contact: paralax (email: paralax (at) speckdrumm (dot) org).
Having some quick questions about the event? Join #speckdrumm on IRC (IRCNet)!