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== dorkbot vienna #7 == | |||
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nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop... | http://dorkbot.org/dorkbotvienna | ||
featured artist: '''walter langelaar''' | |||
Sun., '''May 3, 2009 / 7:00 PM''' [[Lage|@ Metalab]] | |||
hosted by [http://monochrom.at/ monochrom] (j grenzfurthner) and [http://codedcultures.com/about/ coded cultures] | |||
=== nOtbOt === | |||
[http://lowstandart.net/static.php?page=notbot nOtbOt] is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop... | |||
The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system... | The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system... | ||
''»Walter Langelaar's "nOtbOt" is a self-playing videogame; to be specific, it is a mechanized Logitech "Wingman Force" joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar's installation recalls the similarly automated works of Paul Johnson, but where Johnson's games are vacuum-sealed, seen but not touched, "nOtbOt" allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, "get a grip" on the device, players confront their own metaphoric role in a feedback loop that no longer requires them -- where the real object of obsolescence is not the technology, but the players themselves.«'' (from: Gameworld exhibition catalogue) | |||
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Aktuelle Version vom 4. Mai 2009, 07:57 Uhr
dorkbot vienna #7
Sun., May 3, 2009 / 7:00 PM @ Metalab hosted by monochrom (j grenzfurthner) and coded cultures nOtbOtnOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop... The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to 'get a grip' on taking control of the system... »Walter Langelaar's "nOtbOt" is a self-playing videogame; to be specific, it is a mechanized Logitech "Wingman Force" joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar's installation recalls the similarly automated works of Paul Johnson, but where Johnson's games are vacuum-sealed, seen but not touched, "nOtbOt" allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, "get a grip" on the device, players confront their own metaphoric role in a feedback loop that no longer requires them -- where the real object of obsolescence is not the technology, but the players themselves.« (from: Gameworld exhibition catalogue) |